Monday, July 8, 2024
Monday, July 1, 2024
Monday, June 24, 2024
Tuesday, June 11, 2024
Master Control Unit: Documentation
For the 2nd portfolio piece of the third semester, I will be working on a concept art I found on Pinterest. Unfortunately, I can't find the artist behind it, nor was a title available for me to use. As such, I have decided to call it 'Master Control Unit', as it certainly appears to be such a thing for some massive, science fiction device.
This is significantly more challenging than the May piece, as it has more complex modular pieces, with some unique elements such as screens and holograms.
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ASSET BREAKDOWN
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- Core Center Cylinders
- Core Side Cylinders
- Core pipes
- Floor Panel with a Hole
- Circular Floor Panel
- Plain Floor Panel
- Door
- Screens
- Side Control Unit
- Screen Panel
- Ceiling
- Ceiling Pipes
- Core Frames
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- Core Metal
- Pipe Metal and Yellow Painted Stripe
- Floor Panel Grill
- Blue Emission for Core and Floor Panel and Hologram
- Floor Panel Grey Metal with Yellow-and-Black Stripes
- Door Frame Yellow-and-Black Stripes
- Door and Frame Brown Rusted Metal
- Core Frame Metal
- Screen Hologram
- Side Control Unit Metal and Screens
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Week 01 (June 11 - June 17): Initial Blockout + LightingInitial Proxy and BlockoutFirst Pass LightingCollection for DocumentationWeek 02 (June 18 - June 24): High DetailFinish High Detail ModelingSecond Pass LightingFloor Panel Substance Designer - MaterialsFloor Panel Substance Designer - MasksCollection for DocumentationWeek 03 (June 25 - July 1): TexturingUV Layout- Finish Texturing of All Assets
Third Pass LightingCollection for Documentation- Week 04 (July 2 - July 8): Rendering
- Final Lighting
- Holograms, Emission etc.
- Rendering
Monday, June 10, 2024
Monday, June 3, 2024
The Maintenance Access Tunnel [Part 03: UV Unwrapping]
Monday, May 27, 2024
The Maintenance Access Tunnel [Part 02: High-Poly Modeling]
I added all the details, including the bevels, to my assets this week. Quite a lot of the details will be pushed in via Substance Painter when I finally start texturing, but until then, this will do. I have also added Emission Materials based on their locations in the reference and added extra lights to illuminate the scene and bring it closer to the concept art.
I'm still not thrilled with the positioning of certain assets such as the orb, and I'm not altogether certain whether I should continue with the 16:9 aspect ratio for my render camera in Unreal, or change it to the resolution of the concept art.
As requested, I've also camera-matched the detailed pass with the reference.
Tuesday, May 14, 2024
The Maintenance Access Tunnel: Documentation
For the third semester, I have three potential portfolio pieces lined up, for the months of May, June and July. Each one, ideally, should be split into four weeks each, but I'll only have three for the last one, unfortunately. So I'm going to have to descope for the July portfolio.
But, for the May piece, I will be working on creating a 3D environment of a concept art by Brian Taylor, titled 'Sci-Fi Corridor'. Since I already have a portfolio piece of the same name, a friend suggested 'The Empty Line' as a placeholder until I can get a better title for it.
The primary reference for the piece is provided below:
I like the clean, simple shapes provided by the painter, as, conversely, it highlights the complexity of the environment. I also am attracted to the emission of the lights, which is something I'd like to work on in UE5. Lighting will also be a huge plus in this piece, if I can pull it off.
I'm gonna use some of the concept artist's WIP shots as references for my own renders, especially during my own WIP shots, in order to see things more clearly.
Friday, April 26, 2024
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Reality, to me, will never be enough. It hasn’t been so far, and I doubt it will be in the future. I’ve been a serial escapist for as long a...
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For this week's assignment, we had to create a scenery using composition layout. As it turns out, my subject matter fulfills two of the...
















































