Monday, February 19, 2024

Artist's Statement

Reality, to me, will never be enough. It hasn’t been so far, and I doubt it will be in the future.

I’ve been a serial escapist for as long as I can remember. Retreating into worlds that felt more real than my own, that made more sense because I could see the underlying logic beneath it. My art reflects this aspect of myself: the need to leave behind ‘reality’ and dive into something that could, unfortunately, only exist in books or on the screen.

Early on, I developed this fear that I’d run out of worlds to flee into, or - in the more likely scenario - they will become just as bland and monotonous as my own. The only solution to what I considered a rather gigantic problem was to turn loose the universes rattling around around in my head. Fantastical realms, futuristic utopias, or galaxies trembling under the weight of cosmic horror - all of these were realized through sketches, stories and 3D Art. And my primary criteria for the creation of each one was always - would I want to live there?

My best work comes forth when I actively believe in the universe I have built, when I have faith that it exists somewhere out there, in the cosmos. Perhaps, in an alternate life, I do live there, and go through triumphs and failures as I do here. And my imagination is just the product of my mind reaching across the multiversal barrier, and sight-seeing through the eyes of the ‘other me’.

[Modular Sci-Fi Corridor] Stage 3: UV Unwrap and Second Pass Lighting


RENDER 01

This week, I finished UV Unwrapping all the different assets, modeled the various cables that are strewn over the place, and did a second pass of the lighting that seems more in line with my primary reference. The atmosphere now seems less sterile and hospital like than it did last time, and I also managed to plug the gaps in the adjacent meshes where ambient lighting was pouring through.


RENDER 02

I'm running a little behind on my projected timeline. I neither managed to finish sculpting the plastic film parts of the mesh in ZBrush, nor did I start texturing. Regardless, I'm happy with where I ended up. 


RENDER 03

Things to consider for next week's submission/final environment pass:

  1. Increase subdivisions where faceting occurs in mesh
  2. Create a different version of SM_FloorTrim asset which will be in the side corridor, with a hollow that nestles the vertical, red-tinted pipes.
  3. Increase subdivisions for cables.
  4. Plastic Film texture sculpting both for SM_WallPanel and SM_DoorFrame.
  5. Holes in Mesh through Substance Painter.
  6. Modeling the Repair Toolkit.
  7. SM_Floor with Metal Plate Diamond Pattern.
  8. Above Open Door Frame Light with Emission
  9. Rebuilding Proxy Blockout with Lighting Pass
  10. Transparent Conical Meshes to get artificial god rays from lights. 
  11. Set up Maya Renders with similar light shots.
  12. Maya Renders for individual assets (AO, Wireframe)


REFERENCE

Monday, February 12, 2024

[Modular Sci-Fi Corridor] Stage 2: UpResing and Lighting

 


RENDER 01

This week, as per schedule, I worked on the detailing of the individual meshes I had proxied last week. I also finished a lighting pass. I'd like to go back to the proxies eventually, polish them and bring them into Unreal, and conduct a lighting pass with those meshes as well, but that will have to be after these assignments are finished, when I polish up this entire piece for the purposes of my portfolio.  


RENDER 02

One thing that's missing from these are the folds for the plastic film that's supposed to cover the wall panel assets as well as the door frame assets. Another thing that's missing are the boolean holes in various meshes. Finally, I'd like to improve my topology, because right now, upon zooming, the meshes look very jagged and not smooth as is expected from a hard surface environment. I will fix those before I make the final portfolio asset as well. 


RENDER 03

I'd like to go back to the proxies eventually, polish them and bring them into Unreal, and conduct a lighting pass with those meshes as well, but that will have to be after these assignments are finished, when I polish up this entire piece for the purposes of my portfolio.


REFERENCE

Module 4 - Environment Part 04 [Lighting]

PERFORCE SUBMISSION