RENDER 01
This week, as per schedule, I worked on the detailing of the individual meshes I had proxied last week. I also finished a lighting pass. I'd like to go back to the proxies eventually, polish them and bring them into Unreal, and conduct a lighting pass with those meshes as well, but that will have to be after these assignments are finished, when I polish up this entire piece for the purposes of my portfolio.
RENDER 02
One thing that's missing from these are the folds for the plastic film that's supposed to cover the wall panel assets as well as the door frame assets. Another thing that's missing are the boolean holes in various meshes. Finally, I'd like to improve my topology, because right now, upon zooming, the meshes look very jagged and not smooth as is expected from a hard surface environment. I will fix those before I make the final portfolio asset as well.
RENDER 03
I'd like to go back to the proxies eventually, polish them and bring them into Unreal, and conduct a lighting pass with those meshes as well, but that will have to be after these assignments are finished, when I polish up this entire piece for the purposes of my portfolio.
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