Monday, March 25, 2024

Island Diorama: Documentation

For my next portfolio piece, I've decided to work on a smaller diorama, as I have only three weeks in April before this is due. I've also decided to go for a mildly stylized look.


PRIMARY REFERENCE: ISLAND DIORAMA



PUREREF BOARD

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ASSET BREAKDOWN

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Island Diorama:

  1. Main Cliff
  2. Individual Bricks
  3. Swirl-Carved Rocks
  4. Glowy Rocks
  5. Elevator
  6. Elevator - Bamboo Supports
  7. Elevator Frame
  8. Elevator Rope
  9. Grass
  10. Wood
  11. Torch
  12. Flames
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Materials:

  1. Rock
  2. Grass
  3. Wood
  4. Emission
  5. Bamboo
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Schedule:


  1. Week 01 (April 2 - April 8): Showcasing completed blockout, rough lighting

    1. Complete Proxy Blockout + Details on all Assets

    2. Rough Lighting

    3. Collection for Documentation

  2. Week 02 (April 9 - April 15):

    1. Zbrush High Res

    2. Next Lighting Pass

    3. Collection for Documentation

  3. Week 03 (April 16 - April 22): 
    1. GameReady and Baking

    2. Substance Painter Texturing

    3. Next Lighting Pass

    4. Collection for Documentation

  4. Week 04 - Showcasing Environment (April 23 - April 25):

    1. Final Lighting Pass

    2. Final Documentation


Module 3: Environmental Art Techniques Part 03 [Vertex Painting]

 RENDERS



Monday, March 11, 2024

Module 3: Environmental Art Techniques Part 02 [Trim Sheets]

 

Walls - Unreal

ZBrush Sculpt


Substance Painter


Gold - Base Color


Gold - Normal


Gold - ORM


Plaster - Base Color


Plaster - Normal


Plaster - ORM



Monday, March 4, 2024

Module 3: Environmental Art Techniques Part 01 [Tiling Geometry in Maya]

 

RENDER


REFERENCE: SECOND TEMPLE OF JERUSALEM

HIGH RES SCULPT

BAKED RESULTS

BAKE SETTINGS

SUBSTANCE RENDER (IRAY)

BASE COLOR


OCCLUSION ROUGHNESS METALLIC


NORMAL


PARALLAX IN SUBSTANCE


PARALLAX IN UNREAL


PARALLAX SETTINGS IN UNREAL

Module 4 - Environment Part 04 [Lighting]

PERFORCE SUBMISSION