Wednesday, May 22, 2024

The Airlock: Sprint #1

 

Proxy


Camera Matching in Maya



Scale Human Model



Render


First Pass Lighting


PUREREF BOARD


PRIMARY REFERENCE


REFERENCE

As per my schedule, I created the proxy versions of the Airlock environment. I also took them to Unreal for assembly and first pass lighting. I also managed to take it a step further and created what would be technically the game ready versions as well. There's a lot of stuff necessary still, of course, like bevels and optimizations, etc. 

But for the most part, I'm very pleased with the progress.

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