Camera Matching in Maya
Scale Human Model
Render
First Pass Lighting
As per my schedule, I created the proxy versions of the Airlock environment. I also took them to Unreal for assembly and first pass lighting. I also managed to take it a step further and created what would be technically the game ready versions as well. There's a lot of stuff necessary still, of course, like bevels and optimizations, etc.
But for the most part, I'm very pleased with the progress.
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