This week's assignment involved splitting up the ruins into individual assets, UV mapping them and finally applying the value gradients in Substance Paingter. These value gradients highlight the most important aspect of the environment, and have been applied according to the DOTA art style guide. The UV Maps displayed below also show the gradient texture maps.
Thursday, November 9, 2023
VR Project LOTR #3 - UpRes Environment With Value Gradients
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For this round, we had to create trim sheets for our existing assets. Unfortunately, I wasn't able to finish the trim sheets on time, an...
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This week's assignment involved Upresing and UVing the Cannon Model in Maya, and then exporting it to ZBrush. I'd already submitted ...
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