UNREAL RENDER WITH FIRST PASS LIGHTING
Proxied the Island Diorama and pushed into Unreal for a first pass lighting. I'm not thrilled with it, but it'll do for now.
I also high resed the diorama and pushed it into ZBrush for sculpting during the next stage. Think there's an artifact somewhere down there. For the record, I DESPISE making rocks in Maya. Next time, I'm just gonna start with ZBrush for something like this.
Still, despite my grousing, I'm happy that I managed to finish what I'd scheduled for this week. Next week, it's gonna be more of a challenge.
ZBRUSH RENDER
PRIMARY REFERENCE
REFERENCE BOARD
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