Monday, April 8, 2024

Module 4 - Environment Part 01 [Proxy]

 


UNREAL RENDER WITH FIRST PASS LIGHTING

Proxied the Island Diorama and pushed into Unreal for a first pass lighting. I'm not thrilled with it, but it'll do for now.

I also high resed the diorama and pushed it into ZBrush for sculpting during the next stage. Think there's an artifact somewhere down there. For the record, I DESPISE making rocks in Maya. Next time, I'm just gonna start with ZBrush for something like this. 

Still, despite my grousing, I'm happy that I managed to finish what I'd scheduled for this week. Next week, it's gonna be more of a challenge. 


ZBRUSH RENDER


PRIMARY REFERENCE

REFERENCE BOARD

No comments:

Post a Comment

Module 4 - Environment Part 04 [Lighting]

PERFORCE SUBMISSION