Sunday, April 7, 2024

Daily Exercises

Concepts for daily practice during summer. Mostly for sculpting, but I can take a little extra time to do polypainting, or even take it to Substance Painter, texture it and bring it into Unreal for presentation. These are, for the most part, not portfolio pieces, but just for quick, rough, dirty practice in software I'm still not entirely comfortable with. I've arranged these concepts in ascending order of difficulty.

ZBrush - ZModeler, Alpha, Polypaint, BPR Render (maybe take it to Photoshop and put some blending modes/filters like drop shadow etc.)

ZBrush (slicing tool, polish for edges, Orb brushes for sculpt, BPR Render)

ZBrush (ZModeler, Polypaint)

ZBrush (ZModeler, Sculpt), SP (Texturing), Unreal (Smoke, Render)

ZBrush (ZModeler, Polypainting)

ZBrush (ZModeler, PolyPainting)

ZBrush (ZModeler, PolyPainting)

ZBrush (ZModeler, PolyPainting)

ZBrush (ZModeler)

ZBrush (ZModeler), SP (Texturing)

ZBrush (ZModeler, PolyPainting)

ZBrush (ZModeler)

ZBrush (ZModeler, PolyPainting)

ZBrush (ZModeler, PolyPainting)

ZBrush (ZModeler, PolyPainting)

ZBrush (ZModeler, PolyPainting)

ZBrush (ZModeler), SP (Texturing)

ZBrush (ZModeler)

ZBrush (ZModeler), SP (Texturing)
, Photoshop (Plant Alphas), Unreal (Arrangement)


ZBrush (ZModeler), SP (Texturing)
, Photoshop (Plant Alphas), Unreal (Arrangement)

ZBrush (ZModeler), SP (Texturing)
, Photoshop (Plant Alphas), Unreal (Arrangement)

If, by some miracle, I manage to finish these, I plan on focusing on texturing for stylized assets in Substance Painter. I have the Stylized Station 3D Artist's Coloring Book, and a number of assets that are just sitting around, already baked in Substance Painter files. 







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