Thursday, November 2, 2023

VR Project LOTR #2 - Low Poly Environment with Lighting

For this week, we had to create a second pass of the environment, which meant upresing the models, adding more details etc. 




I unwrapped the various models first, then I polished them up a bit so the extra bevels and other upresing elements would transfer over to the UVs automatically. Even so, the transfer wasn't entirely perfect, and I had to go back to the UV Editor, and rescale some of the meshes to get a decent layout.


UV Unwrap and Layout of Weathertop Ruins


UV Unwrap and Layout of Hill

After this process, I applied materials to the meshes, exported them to Substance Painter, and baked the various maps Unreal will eventually use on the same mesh (by that, I mean using the low poly mesh as the high poly mesh since I didn't have any Zbrush sculpted versions as of that point). These textures included Normal and ORM (Occlusion, Roughness, and Metallic). 




Substance Painter Render of Hill


Substance Painter Render of Weathertop Ruins

After that, I submitted everything to Perforce.




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