Thursday, September 7, 2023

Samus - Silhouettes and Thumbnails

I chose Samus from the Metroid story world as my subject for the silhouettes and thumbnails assignment. I'm not familiar with this character, but I felt that just added to the challenge of working with her, because if I chose to go the concept art route, I'll be working on a plethora of characters that are completely unknown to me.

I modified Samus slightly. Instead of a hand cannon, she now has a 'spike cannon' welded to her right arm that can also work as a spiked mace in melee combat. I also added some spikes to her pauldrons (shoulder armor) and greaves (foot armor). The triangular shapes give her a more menacing look, which is what I was going for, but it also gives her a medieval aesthetic, which I hadn't intended, but nevertheless is a happy accident.  


I feel like the silhouettes turned out better than the thumbnails. This is an entirely new exercise for me - at least from a practical perspective. I have skimmed through the theory of silhouetting characters and environments in video games and the like, and how it is the first step to conceptualizing a character.

I still have a lot to learn when it comes to thumbnailing. 


Let me know what you think!

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