This week, we had to familiarize ourselves quickly with ZBrush, the 3D sculpting software, and the best way to do that is to plunge right in. To that end, our task was to create a simple bust, with recognizable features such as eyes, nose and mouth.
It could be something completely out there like a dragon, so as to not tread on every aspiring character artist's dreaded nightmare - the 'uncanny valley'. But I figured, where's the fun in that?
I love sculpting, and while I have no designs to work on characters, I can't deny there's something incredibly compelling about the second-hand knowledge of anatomy we absorb just from this process. Repeat it a hundred times, and you might get hundred different results where your character looks completely different each round, but you'll be able to name every muscle and bone that comprises our human head.
I started with a sphere, and shaped it to have the slightly squarish features of a strong-jawed man.
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