This week's assignment was geared towards learning the industry pipeline of asset production from a practical perspective. As such, the assignment (the creation of a simple crate) is actually split up over the course of three weeks, leading up to the industry review.
I decided to challenge myself while still keeping true to the instructions provided.
So I took it upon myself to create not just a crate, but also a barrel, a mug, some supports for the barrel to rest upon and a faucet through which wine would pour through from the barrel.
I probably shot myself through the foot with this one, not because this was difficult. But because, next week, I'm gonna have to sculpt the whole lot. (Sigh) However, I'm really looking forward to texturing it, so I think it'll balance out.
Here is a render of the proxy version of the assets. I used this to set up some basic lighting in Unreal, then came back to Maya and up-resed the models.
Here's the reference board I collected, along with the primary references (enlarged on the board) and added below.
Below, I have also attached some rough screenshots/WIPs of the assets, and their corresponding scale ratio with a mannequin model I imported from Unreal.
Regardless, I really enjoyed working on these. Far more than I expected, honestly. It's very relaxing, working on something so simple, but also could have the potential to be more, if you really push it.
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