Wednesday, June 5, 2024

The Airlock: Sprint #2

 


Well, it's Week 3, and I've finished much work, even though most of it's not visible here. First, I finished the high poly detailing and optimization of the assets I made last time, including bevels, removing extraneous edges, etc. 

Then, I worked on my 'Hero Asset' for this environment, the computer you can see attached to the left of the render. It's quite a complex system, with many moving parts, but thankfully, there are modular elements even within the hero asset, which made my work relatively easier. I still have to finish the bevels for the Hero Asset, but I'm reserving that for next week. 





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