Monday, June 24, 2024
Thursday, June 20, 2024
Monday, June 17, 2024
Tuesday, June 11, 2024
Master Control Unit: Documentation
For the 2nd portfolio piece of the third semester, I will be working on a concept art I found on Pinterest. Unfortunately, I can't find the artist behind it, nor was a title available for me to use. As such, I have decided to call it 'Master Control Unit', as it certainly appears to be such a thing for some massive, science fiction device.
This is significantly more challenging than the May piece, as it has more complex modular pieces, with some unique elements such as screens and holograms.
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ASSET BREAKDOWN
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- Core Center Cylinders
- Core Side Cylinders
- Core pipes
- Floor Panel with a Hole
- Circular Floor Panel
- Plain Floor Panel
- Door
- Screens
- Side Control Unit
- Screen Panel
- Ceiling
- Ceiling Pipes
- Core Frames
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- Core Metal
- Pipe Metal and Yellow Painted Stripe
- Floor Panel Grill
- Blue Emission for Core and Floor Panel and Hologram
- Floor Panel Grey Metal with Yellow-and-Black Stripes
- Door Frame Yellow-and-Black Stripes
- Door and Frame Brown Rusted Metal
- Core Frame Metal
- Screen Hologram
- Side Control Unit Metal and Screens
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Week 01 (June 11 - June 17): Initial Blockout + LightingInitial Proxy and BlockoutFirst Pass LightingCollection for DocumentationWeek 02 (June 18 - June 24): High DetailFinish High Detail ModelingSecond Pass LightingFloor Panel Substance Designer - MaterialsFloor Panel Substance Designer - MasksCollection for DocumentationWeek 03 (June 25 - July 1): TexturingUV Layout- Finish Texturing of All Assets
Third Pass LightingCollection for Documentation- Week 04 (July 2 - July 8): Rendering
- Final Lighting
- Holograms, Emission etc.
- Rendering
Monday, June 10, 2024
Wednesday, June 5, 2024
The Airlock: Sprint #2
Well, it's Week 3, and I've finished much work, even though most of it's not visible here. First, I finished the high poly detailing and optimization of the assets I made last time, including bevels, removing extraneous edges, etc.
Then, I worked on my 'Hero Asset' for this environment, the computer you can see attached to the left of the render. It's quite a complex system, with many moving parts, but thankfully, there are modular elements even within the hero asset, which made my work relatively easier. I still have to finish the bevels for the Hero Asset, but I'm reserving that for next week.
Monday, June 3, 2024
The Maintenance Access Tunnel [Part 03: UV Unwrapping]
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For this round, we had to create trim sheets for our existing assets. Unfortunately, I wasn't able to finish the trim sheets on time, an...
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This week's assignment involved Upresing and UVing the Cannon Model in Maya, and then exporting it to ZBrush. I'd already submitted ...