Monday, October 9, 2023

Project #7 - Crate and Barrel (Textured)

Finale of the previous assignment. I textured the models in substance painter, created materials in Unreal, and rendered it. 



I also rendered the individual assets in Maya using various shaders, including a grey AO shader and a wireframe shader for the Proxy and the Low Poly versions of the asset. The UV Layouts of each one are also provided.

Barrel - Proxy, High Poly, Low Poly, Textured




Barrel Supports - Proxy, High Poly, Low Poly, Textured




Crate - Proxy, High Poly, Low Poly, Textured




Mug - Proxy, High Poly, Low Poly, Textured



Tap - Proxy, High Poly, Low Poly, Textured


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