Finale of the previous assignment. I textured the models in substance painter, created materials in Unreal, and rendered it.
I also rendered the individual assets in Maya using various shaders, including a grey AO shader and a wireframe shader for the Proxy and the Low Poly versions of the asset. The UV Layouts of each one are also provided.
Barrel - Proxy, High Poly, Low Poly, Textured
Barrel Supports - Proxy, High Poly, Low Poly, Textured
Crate - Proxy, High Poly, Low Poly, Textured
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