Technically, I was supposed to work on either the 2D Sprite project or the 3D, not both. But I'm a bit of an overachiever. Besides, there were valuable and unique instructions to both, so I'm rather glad of this.
The base (once again, made of beveled cubes imported from Maya in the earlier project) is identical to Nick Zuccarello's tutorials, but I wanted to work on something different for the actual model, so I dug around and found a pixel art gif of a retro sci-fi hover car that I particularly liked.
(Reference Image) Gif from the Slynyrd blog, cyberpunk section.
Funnily enough, the bobbing animation that Mr. Zuccarello demonstrated is also present in the gif itself. So that gave me an additional reference to work with.
The fog could be better. And in hindsight, I should've added reflectivity to the glass windows, rather than specularity. But still, I'm rather proud of how this came out.
I got a bit of a jitter in the render of the level sequencing video. Not entirely sure what that's about.
Thanks for checking this out. Any feedback would be appreciated.
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